Basic CS tactics
I’d like to start with stating a few things:
1. Some veteran CS players might take offense to someone who’s routinely at the end of the scoreboard preaching CS tactics to you. If that’s the case, then feel free not to read this.
2. (and this really is in no way, shape, or form an insult): CS has nothing on Natural Selection in the way of Tactics. Once you know the maps in CS, even these basic strats can win a casino game everytime (random headshots aside). Becoming an able NS commander, Personally i think I will give adequate info on how not to have chewed into cat-food every round.
3. The same as in NS, I will piss and moan in game if folks are doing bone-head things. I is going to be even harder on the few NS players who have migrated a little to CS. EVEN MORE SO if I’ve ever seen you in the command chair during an NS game. You should know this stuff.
And here we go:
1. Buddy system: I can’t stress this enough. You shouldn’t be anywhere without a buddy unless your only goal is to make a number of noise as a distraction best csgo trading sites 2021. If you get removed before you really any info to your team, you have failed to create anything to your team. All they’ve to utilize is what gun you got killed with.
2. Flashes: if you don’t are flat-broke, EVERY SINGLE player on your team must have two flashes. This game isn’t meant for you yourself to wade into three camping enemies and gun all of them down without dying. It’s meant for you yourself to use their insufficient mobility to your advantage.
3. Flashes #2: Call for flashes if you’re out. Don’t round a blind corner without one unless it really isn’t available.
4. Flashes #3: Don’t let flashes head to waste because you understand it will not have been effective as much as you’d hoped. At the very least utilize the opportunity to obtain a peak around the corner, or to setup for another flash.
5. Terrorists on bomb-sites: Ts CANNOT afford to have caught in gun-fights for just about any length of time. After that it comes down seriously to a direct death-match. When facing anyone who has the main advantage of more accurate fire: you will in all probability lose. It’s a chance you shouldn’t be taking.
6. Flanking: Gives me a warm-fuzzy. Pinned down, but know another way around the back/side? One guy keeps them busy, the others go around. The one guy may make tons of of noise to mask the approach of another team. Straight-up fights are for suckers. I find shooting someone in the rear of the pinnacle is a lot more satisfying then cramming my barrel into his chest hoping he dies before I do.
7. Being pinned-down (goes back to 5): If two of one’s teammates round a corner and get picked off by snipers, what in case you do? In the event that you said, “Run following them and attempt to kill the sniper” then just allow me to know and I’ll shoot you in the face. At the very least then a CTs won’t get any money from your death. Oh, and if you do this when you yourself have the bomb, I’ll knife you every round for 6 months (wyz said I could).
8. Blocking: If a teammate enters a fire-fight and needs to retreat, don’t block him by looking to get in your own bullets. Make his escape as easy as possible. Even if he’s 3 HP, he’s still a human body that you’ll require to win.
9. Listen, listen, listen: there is a long buy-time for a reason. If a plan is created, and you ask why everyone is owning a certain way, you then have failed even the most basic concept of “tactics.” (PS: shoot the hive).
10. Thunder boots are for Zeus, not CS players: I shouldn’t have to even explain this one.
11. Cover your six: If there’s 4 T’s/CT’s in a group and no body is watching the rear, you’re asking to have reamed by way of a sneaky enemy. Watch your radar, if you’re in the rear make sure to stop any lead from landing there.
12. Rushing: Ts choose a bomb rush, you have the bomb. You get to the site and it’s crawling with CTs. What would you do? Plant the bomb. If the guy planting the bomb gets killed and you had been closest to him, what would you do? Plant the bomb.
The whole point of a rush is to have the bomb down before the CTs can get into defensible positions. You have teammates that should be doing the shooting for you, let them. Obtaining the bomb down is just a powerful weapon in itself. That ticking drives the CTs to run in to disarm it. They’ll even run in one-by-one should they aren’t thinking right.